Movement is moving a Card from its current Origin Zone to a different Destination Zone. We say a Card Leaves the Destination Zone and Enters the Origin Zone; Triggers are often keyed to this.
When the Destination Zone is the Base or Field, Movement Effects may involve Placement. This requires the TARGET SPOT be Vacant to receive the Unit.
Movement Effects have an Owner Player and are applied to a TARGET PLAYER; these may be the same. The Cards to move are then selected by:
Standard Movement Charts[]
Draw | ||||||
HQ | Base | |||||
Negate | Withdraw | Liquidate | ||||
Draft | Dismiss | Chuted | Recall | Deploy | ||
Revive | ||||||
Limbo | Field | |||||
Banish |
Green indicates the typical movement between zones (clockwise on the chart above).
Blue is opposite of typical movement between zones (counterclockwise on the chart above).
Red is a one-sink into the Chuted zone, which removes card from the game (toward the center on the chart above).
The corner zones also interact:
Marshal | Discard | ||||||
HQ | Field | Base | Limbo | ||||
Retreat | Retrieve |
Reinforcement Zoning Chart[]
HQ | Station | Summon | Base | ||
Request | Transfer | ||||
Reinforcements | |||||
Gather | Eradicate | Mobilize | |||
Limbo | Muster | Chuted | Dispatch | Field |
Common Movement Terms[]
We loosely use terms based on the Destination Zone:
- “Retreat”, “go to HQ”, and “move to HQ zone” are all similar.
- “Recall”, “go to Hand”, and “move to Base zone” are all similar.
- “Discard”, “go to Limbo”, and “move to Limbo zone” are all similar.
- “Remove”, “gets Chuted”, and “move to Chuted zone” are all similar.
Units that Leave the Field without a Destination Zone are typically are Discarded to Limbo. A Unit at 0 Life is Removed to Chuted.
Following are the Reserved Words for each pairwise movement between zones.
All items (12)