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A Collection is all the Cards a Player Owns. There are two ways to organize these cards:

  • A Deck is a subset of Cards from their Collection
  • A Deck Plan can be created from any existing Card

Command GroupsEdit

Decks and Deck Plans must follow the Chain of Command and the rules for what constitutes an allowable Command Group:

  • Platoon (7+1) - Exactly 7 Enlisted per Platoon, plus one Leader. No Squad can be formed among the Enlisted. Everyone in a Platoon must share one same 'Verse.
  • Company (24+1) - Exactly 3 Platoons per Company. If all Platoons share the same 'Verse, then one Commander card from that same 'Verse may be included. The company is then called Complete.
  • Battalion (75+1) - Exactly 3 Companies per Battalion. A Hero card may be included from the 'Verse of any Complete Company. Companies may be of differing or the same 'Verse, as desired.
  • Irregulars (up to 7) - Decks may also have up to 7 extra Enlisted personnel without an Officer. Irregulars must be capable of forming a Platoon (i.e. cannot form a Squad, same 'Verse).

Valid DecksEdit

Every Game Format specifies:

  • Commander N - The number of Commander cards, where N=1, 2, or 3
  • Hero Allowed? - Yes or No, whether a Hero can be included. Can only be Yes in Commander 3 Formats
  • Vanguard N - The number of initial Vanguard Cards

Reinforcements must be exactly 0, 1, or 2 Platoons. Reinforcements and Vanguard for a single deck are definable per Format.

No deck may contain two of the same named card. However, two different cards with exactly the same attributes but with different names / from different sets are allowed.

Decks cannot be saved unless they have a valid Chain of Command. Before a Deck is submitted for play, the following checks are made:

  • Reinforcements are included, then Irregulars, then the first N Companies from Commander N, and finally a Hero if Allowed
  • Vanguard N is checked to see if all cards are in the Deck made in the previous step
  • Other Format constraints in the Deck are made

If any of these checks fail, the deck is invalid for that Format. There is a Format Checker in the Deck Manager that returns a human readable message why they deck failed validation.

Duty StationEdit

The Duty Station is where you manage your Cards outside of a Game. It consists of:

We want a chain of command / deck manager that interfaces nicely with our collection manager. The deck manager should allow us to name every Command Group, as well as assign a functional purpose from a dropdown (Attackers, Defenders, Anti-Vehicle, etc.).

One card may be shared among several platoons, but our deck manager should visually flag that in red if they are put into the same deck. In general, all deck-building violations should be visually tagged.

We expect card collections for the casual player to be around a hundred+ cards, and for the serious player to be several hundred, perhaps a thousand+. We should be able to search in a variety of ways for cards. If players have large collections, have ways to search for platoons/cards; ways to favorite often-used cards, and ability to have collections of platoons and/or saved decks or to tag them and have tag clouds.

TTD Clean up this section with a description of the deck manager once we've built it

Deck PowerEdit

Let

M = #Main Deck cards
R = #Reinforcements cards

Then the Deck Power is:

Deck Power = (sum Main Deck Power + sum Reinforcements Power) * M / (M+R)

Refer to Card Power.

NavigationEdit

Official Rules
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Zones ArrowMiniBlueLeft Deck Building ArrowMiniBlueRight Spot

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