Grade is the number of Abilities a card has Unlocked. Abilities on a card not currently accessible are Locked. Card grades are also referred to colloquially:
- G1 [0-49xp] are Amateurs
- G2 [50-99xp] are Professionals
- G3 [100xp] are Experts
Card Grade is denoted by the symbol G, and is often used as a limit in a card Ability. For example, "Tap up to G cards and then do G effects".
- 0 xp = Grade 1 Ability
- 15 xp = +1 Health
- 30 xp = +1 Defense
- 50 xp = Grade 2 Ability
- 65 xp = +1 Offense
- 80 xp = +1 Health
- 100 xp = Grade 3 Ability
Thus, every card starts off with one ability, and then gains a new one every 50 xp.
Locked abilities should be visually different (perhaps grayed out, dotted border, something). The only UI requirement is that the XP to unlock the ability should be displayed somehow (say a number on a lock icon, akin to the overlays Cathy did before). Digits will always be 2 or 3 (no card unlocks a maneuver from 1-9 xp).
|Persistent Card Attributes|
|Expertise Attribute||Grade Attribute||Power Attribute|