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Every Unit Card has one of six Weapons:

  • Physical - Tends toward straightforward physical or exposive damage
  • Mental - Employs subterfuge and misdirection, or blatant psionic powers
  • Tech - Utilizes scientific and electronic infrastructure
  • Exotic - Everything else from magic idols to alien ray guns
  • Crude - Improvised or inexpertly used. Mainly found on Civilians
  • Mixed - This special weapon Matches Any weapon. Mainly found on Officers

Weapon matching is important in the formation of Offensive Squads, and hence Maneuver access.

NavigationEdit

Dynamic Card Attributes
ArrowMiniBlueUp
Health Attribute ArrowMiniBlueLeft Weapon Attribute ArrowMiniBlueRight Specialty Attribute

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